“Lightweight Software #Transactions for Games”, a #paper from 02009 about SpaceWars3D, where they tried to “realize the #performance potential of multiple cores” with #transactional-memory, only to be terribly disappointed. “[W]e depart from classic STM designs and propose a programming model that uses long-running, abort-free transactions that rely on user specifications to avoid or resolve conflicts.” #videogames
on 02026-09-18#PDF #paper “Virtualizing Transactional Memory” by Herlihy #transactional-memory #transactions #toread
on 02025-11-11“Does Transactional Memory Keep Its Promises? Results from an Empirical Study” #PDF #paper #transactional-memory #transactions #toread
on 02025-11-11#PDF #paper “Software Transactional Memory: Worst Case Execution Time Analysis” #real-time #transactional-memory #paper #toread on #transactions
on 02025-11-11“Lazy Irrevocability for Best-Effort Transactional Memory Systems” #PDF #paper #toread #transactional-memory #transactions
on 02025-11-11#PDF “Making the Fast Case Common and the Uncommon Case Simple in Unbounded Transactional Memory” #paper #toread #transactions #transactional-memory
on 02025-11-11