"CAM8" was #Norman-Margolus’s #cellular-automata #hardware from 01995. #electronics #history
on 02025-08-29#video #toread about a sparse implementation of Conway’s Game of Life #cellular-automata
on 02025-08-06munificent’s page on his roguelike dungeon #mapgen #algorithms, with #explorable-explanations. He first places random non-overlapping (rectangular) rooms, generates a #maze to fill the rest of the space, connects the rooms and mazes to form a spanning tree (plus a few extra connections), and then removes the dead ends as per Jamis Buck (as with Basem Nayfeh’s #cellular-automata approach). Nice animations with pastel colors and relief shading.
on 02022-05-21denoising a random map with #cellular-automata #filters produces caves (though in my experience it slows down rather dramatically after a few steps, so it’s better to do the #algorithm at the right scale first and then expand the grid) #mapgen
on 02022-05-21#reversible #cellular-automata with spaceships and still-lifes despite mass conservation
on 02019-02-18doing #cellular-automata (the Game of Life in this case) using #WebGL fragment #shaders #graphics
on 02018-10-13procedural dungeon generation for #video-games using outer-totalistic #cellular-automata, which is a fairly naïve approach but does work. It uses #KLIPSE for #explorable-explanations.
on 02016-11-23#pdf review eviscerating Stephen #Wolfram’s book, with some interesting facts about #cellular-automata.
on 02016-08-13I didn’t realize that that self-reproducing loop thing in xscreensaver was actually a member of a famous family of universal von-Neumann #self-replicating #cellular-automata, discovered by E.F. Codd, the guy who invented relational databases a few years later.
on 02016-05-26a c/10 spaceship in Conway’s Game of Life. The fora include a Life simulator in JS. #cellular-automata
on 02016-03-11