#rendering to texture buffers in #WebGL #shaders in order to get state #graphics
#rendering to textures in #WebGL #shaders #graphics
how to use fragment #shaders in #WebGL in three.js #JS #Shadertoy #graphics
generating a city from noise in #WebGL fragment #shaders #shadertoy #graphics
how to use fragment #shaders with texture buffers from #Shadertoy in #OpenFrameworks #graphics
using #WebGL #shaders on #Shadertoy to solve the wave equation and thus simulate waves #graphics
doing #cellular-automata (the Game of Life in this case) using #WebGL fragment #shaders #graphics
doing liquid simulation using #WebGL fragment #shaders #graphics
dissections of #Shadertoy #WebGL fragment #shaders, including a photorealistic cloud simulation in 10 lines of code and real-time raytracing #rendering #graphics
photorealistic pathtracing #rendering in #Shadertoy #WebGL fragment #shaders using a texture buffer for progressive improvement (?) #graphics
recommendations for #graphics #rendering books
on GL compute #shaders and their relative advantages and disadvantages compared to fragment shaders (and vertex shaders? not sure) #graphics
18GB of high-resolution landscape photos for free, including for commercial use
ITerm2 supports displaying images in your terminal session with I guess SIXEL-like escape sequences. #cli-gui-unification
how SIXEL graphics worked #cli-gui-unification
extending the terminal model to support popup menus, icons, inline images, scrollbars, syntax highlighting, etc., but perhaps just as importantly, text drop shadows, rounded corners, beveled edges, highlighting with grayscale variations, blurred shadows on popups, vertical value gradients, and maybe even a little transparency. #cli-gui-unification
Upterm, previously Black Screen: an interactive Electron-based shell with autocomplete in grey, documentation in autocomplete popups, grayscale-variation highlighting, blurred drop shadows, a status line, a JSON outliner, etc. #cli-gui-unification
Bugaev’s ideas on #cli-gui-unification, very similar to Remosi’s
Sixel link from before, rescued. #cli-gui-unification
sixel conversion tools #cli-gui-unification
#Apple Integer BASIC #history #interpreters
#Apple II ROM information from 1997/2004; includes a hex dump of the 12KiB of the ROM, the SWEET_16 source code and documentation, the #floating-point package source code, etc. #history #pdf
#Apple BASIC story by Woz. #history #interpreters
reference to #Apple Integer BASIC commands. #history #interpreters
Eric Smith’s disassembly of the #Apple Integer BASIC interpreter. #interpreters
how #Apple Integer BASIC works. #interpreters #history
disassembly of #Apple Integer BASIC. #interpreters #history #PDF