"Daedalus", a #maze generator
on 02022-05-21Mike Bostock’s #maze #algorithm #explorable-explanations page, with color filling.
on 02022-05-21munificent’s page on his roguelike dungeon #mapgen #algorithms, with #explorable-explanations. He first places random non-overlapping (rectangular) rooms, generates a #maze to fill the rest of the space, connects the rooms and mazes to form a spanning tree (plus a few extra connections), and then removes the dead ends as per Jamis Buck (as with Basem Nayfeh’s #cellular-automata approach). Nice animations with pastel colors and relief shading.
on 02022-05-21André Roberge’s #maze #algorithm page
on 02022-05-21Mike Bostock’s demonstration of turning a perfect #maze into a tree. Not quite #explorable-explanations because not interactive
on 02022-05-21