the earlier 2013 research on #kinematics based #generative design of animatronic characters by #optimization of #linkages by #Disney
on 02016-06-27#video on #kinematics based #generative design of animatronic characters by #optimization of #linkages, research from #Disney
on 02016-06-272014 paper on #kinematics based #generative design of animatronic characters by #optimization of #linkages, research from #Disney
on 02016-06-27an 8-page 2011 #pdf #paper by Pedamallu, Kumar, Csendes, and Posfai on continuous #constraint satisfaction by tree search by interval subdivision, aka interval partitioning (to which they give the deeply unfortunate acronym “IP”), compared with three other interval methods. Doesn’t mention Hyvonen. Recursively partitions hyperdimensional boxes along many dimensions at once, creating 2ⁿ new boxes, and uses “new dynamic stage-wise tree search" #algorithms which I don’t understand to figure out which box to partition next. Applications given to #kinematics, on which it unfortunately wastes a precious page and a half; their last stage is to pass off the feasible boxes found to a Feasible Sequential Quadratic Programming algorithm for I guess optimization or something?
on 02015-11-18a #constraint solver and #optimizer for systems of #nonlinear equations using #Haskell to implement #gradient-descent, using #automatic-differentiation, compiled to #JS using Haste and drawn with #d3, equations rendered with MathJax. Some of the visualizations don’t work for me. Most of the examples are #kinematics. By the author of #Antimony!
on 02015-10-25