a #constraint solver and #optimizer for systems of #nonlinear equations using #Haskell to implement #gradient-descent, using #automatic-differentiation, compiled to #JS using Haste and drawn with #d3, equations rendered with MathJax. Some of the visualizations don’t work for me. Most of the examples are #kinematics. By the author of #Antimony!
Generative #music with drag-and-drop of melodic lines onto instruments.