a #Godot addon for writing #compute-shaders more easily
on 02024-06-05#Godot 4 #compute-shaders #tutorial #documentation. Apparently you have to write GLSL in an external text editor and then make a RDShaderSPIRV with load("res://foo.glsl").get_spirv() and then pass it to RenderingDevice.shader_create_from_spirv.
#toread #Godot 4 #compute-shaders #tutorial #video
on 02024-06-05