#Blondihacks re-explains her approach to etching #PCBs for #electronics #hardware more recently (02012 instead of 02011). She recommends using pre-sensitized PCBs from Jameco.
on 02026-08-06#Blondihacks explains her approach to etching #PCBs for #electronics #hardware with Stephen Hobley’s recipe with vinegar and peroxide. #tutorial #bootstrapping #scouting
on 02026-08-06#Blondihacks #video #toread about #machining a tool sharpener (conclusion). #manufacturing
on 02026-05-15#Blondihacks #video #toread on #manufacturing a tool sharpener, part 2. #machining
on 02024-11-30#Blondihacks #video #toread on #manufacturing a tool sharpener, part 1. #machining
on 02024-11-30#Blondihacks #video #toread on #manufacturing a tool sharpener, part 5. #machining
on 02024-11-30#Blondihacks #video on #manufacturing a tool sharpener (part 3). Also mostly lathework on laser-cut steel and drilling in a mill with a DRO. She’s mostly working on a table in this part, with a couple of four-bar linkages permitting two degrees of freedom of translation with no rotation. Demonstrates round-head screws for using threaded holes as references, an improvised hose-clamp-driven collet, etc. #machining
on 02024-09-03#Blondihacks #video on #manufacturing a tool sharpener (part 4) #machining. Mostly lathework on laser-cut mild steel, with some milling, and discussion of a machining error, how to avoid it, and how to compensate it.
on 02024-09-03#Blondihacks did write another article on Hackaday about #machining #precision, this time about rigidity
on 02024-05-20#Blondihacks writing about #machining a test bar on a lathe to test the twist in its ways for #precision
on 02024-05-20the following #Blondihacks column on Hackaday is in /category/hackaday-columns/page/392/ and is from a month later. It explains that “there are parts in all machine tools that (arguably) only lathes can make”, which is why Gingery starts #bootstrapping #machining with one. Well, after metal casting. And it explains that, when turning between centers, the lathe is only imprecise in two dimensions instead of three. That seems like it’s on the right track to why it’s useful for bootstrapping #precision #machining but not a fully adequate explanation. Searching for further columns in /category/hackaday-columns yields no results up to June, which is where I gave up.
on 02024-05-20#Blondihacks explains the #bootstrapping of #manufacturing #precision in #machining: #history (Vaucanson, Maudslay, Andrey Nartov), and promises a series of articles covering the topic comprehensively. But that was six years ago.
on 02024-05-2002014 interview with Quinn Dunki (#Blondihacks), explaining that Full Spectrum Warrior started out as a squad tactics training simulator for US STRICOM. #games
on 02024-05-2002004 Interview with #Blondihacks (Quinn Dunki) about Full Spectrum Warrior #games, mostly about AI
on 02024-05-20More #games credits for Quinn Dunki, #Blondihacks: The Saboteur (02009), Full Spectrum Warrior (02004–6), and Oni (02001)
on 02024-05-20Quinn Sandra Dunki, #Blondihacks, profile from when she was working on Oni at Bungie Software in 01999, after working on the Ultima VI port to the Mac, Goo Project for N64, and as a sysadmin at SGI, where she made shareware Irix #games #history
on 02024-05-20#Blondihacks on making filing buttons for hand filing #machining #video
on 02024-04-05