the official announcement about #Godot removing the #visual-programming language. “Godot’s visual scripting language, #VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. ... For a lot of potential users that wanted this feature, they found out GDScript was a great fit and they pretty much ended up preferring it over VisualScript. ... Another likely reason for VisualScript’s low popularity is that we failed to provide good documentation for using it. The official documentation has examples in GDScript and C#, but we never succeeded in including VisualScript examples due to technical reasons (we’d have to make screenshots of VS graphs for each example and maintaining them would prove very difficult).”
on 02024-06-15blog post about #Godot removing the #VisualScript #visual-programming language
on 02024-06-15