apparently #HDOS #interactive-fiction “A Galactic Experience” by Hughes Hoyle III is preserved. #retrocomputing
on 02024-08-16Hoyle & Hoyle Software, vendors of the #HDOS adventure game “A Remarkable Experience”, listed Hughes Hoyle as the contact person and was located in Greensboro, NC, so probably the obituary I found is relevant. #interactive-fiction #retrocomputing
on 02024-08-16A Unitarian Universalist named Hughes Hoyle IV of Greensboro, NC, died in 02014, predeceased by his father, Hughes Hoyle, in 02008. Probably one of them was the author of the #HDOS adventure game “A Remarkable Experience”. “Hughes attended Ragsdale High and North Carolina State University. He lived in Raleigh for twenty years, where he made many gaming and trucking friends. Back in Greensboro, he was employed by Guilford County Schools. He had many interests and talents but especially enjoyed his books.” #interactive-fiction #retrocomputing
on 02024-08-16Magnavox got #patents on TV-display #video-games due to Ralph Baer’s kinda crappy Odyssey, and they (then their new owners Philips) started suing game makers in 1974; this was how the end of the legendary #interactive-fiction company Infocom came, because Activision had acquired them and were heavily bled by a Baer lawsuit. #history #toread
on 02017-01-10Twine is an open-source #hypertext authoring tool that seems to have been intended originally for #interactive-fiction
on 02017-01-05#history: a 1974 #interactive-fiction work; at least a 1980 version survives
on 02016-10-07An interview #video with Richard Bartle, part of the materials recorded for Jason Scott’s documentary GET LAMP about #interactive-fiction #video-games, talking about the history of #MUD software, which was multiuser interactive fiction.
on 02016-04-29This is the spec for Glulx, a three-operand 32-bit #virtual-machine designed by #Andrew-Plotkin aka Zarf, one of the leading #interactive-fiction authors as a simpler and less limited replacement for the #Z-machine, with Huffman string compression, integer and floating-point math, a standardized savegame format, no built-in object tree, and a dynamically-allocated heap. #toread
on 02016-04-29The #Interactive-Fiction Database has 443 #video-games in Spanish, apparently none of which are playable in Parchment.
on 02016-04-27Gostak, the #interactive-fiction story (of #video-games) where all the words are made up, in the Parchment DHTML #Z-machine engine.
on 02016-04-27