#Bret-Victor’s “Up and Down the Ladder of Abstraction” #UX
on 02026-04-22#PDF of the 02006 draft of #Bret-Victor’s #Magic-Ink
on 02024-08-31biography of #Bret-Victor #UX
on 02024-08-31#Bret-Victor’s 02011 CV says he wrote #Magic-Ink in 02005 #UX
on 02024-08-31#Bret-Victor #multitouch #UX “Inventing on Principle” #video; this point shows his #animation program prototype, with the rabbit and the leaf, using quasimodes and “performing with my hands”
on 02024-08-24#Bret-Victor "Stop Drawing Dead Fish" #video is nearly an hour; it demonstrates some novel #UX techniques, including some quasimodal #multitouch stuff using multiple tablets, at 4’53”–5’12”, 6’41”–7’50”, 8’42”–8’58”, 9’35”–9’56”, 10’40”–12’15”, 12’48”–14’56”, 16’14”–18’13”, 19’30”–20’52” (multitouch puppeteering); 25’51”–33’53”, 36’00”–39’20”, 41’21”–45’47” (geometric programming by demonstration of puppeteerable animations); 50'03"–53'20" (improvisational multitouch multimedia puppeteering).
on 02017-12-31#Bret-Victor #multitouch #UX excerpt from the “Inventing on Principle” #video showing his animation program prototype, using quasimodes and “performing with my hands”. The whole talk is about an hour; this is 2'13" of one particular impressive demo. (Taken private within the next year, so the link is broken.)
on 02017-12-31Michael Nielsen’s very thought-provoking reflections on #Bret-Victor’s “Kill Math” project, including thoughts on the #active-essay form. #explorable-explanations
on 02015-11-19Evan Miller disagrees with #Bret-Victor to some extent about the dispensability of abstract symbolism.
on 02015-11-19#Bret-Victor’s in-depth technical description of his dynamic visualizations system.
on 02015-11-16#Bret-Victor’s #constraint #graphics program Substroke, based on #programming-by-example.
on 02015-11-16