#Haijun-Xia #multitouch "Collection Objects" #video on #UX for working flexibly with collections of (in this case graphical) objects
#Haijun-Xia #multitouch "Object-Oriented Drawing" #video on #UX for alternatives to WIMP form-filling for handling (in this case graphical) objects with many (continuous) attributes
#Daniel-Vogel #multitouch "Pin-and-Cross" #UX #video for rapid contextual commands with two simultaneous touches from the same hand
#Daniel-Vogel #multitouch "Pinch-to-Zoom-Plus" #UX #video improving pinch-to-zoom
#Daniel-Vogel #video of evaluation of #multitouch #UX for mode-switching, comparing chording, long-pressing, a quasimode button for the nondominant hand, hard-pressing, a thumb-on-finger sensor, and a knuckle sensor, all on a large tablet.
#Michael-McGuffin #multitouch #UX #video using pop-up pie or radial menus: “First step, I put my finger down on the object I want to manipulate. Second step, I select the command [from the pie menu]. Third step, my two fingers provide the [continuous] arguments to control that command. I can do all that with a single hand, just by positioning my fingers appropriately to grab the command in the menu.” Presented at AVI 2016. The rather ponderous name is “Multitouch radial menu integrating command selection.”
"FingerGlass" 2011 #multitouch #UX #video by Käser, Agrawala, and Pauly. FingerGlass uses two fingers to define a focus area that pops up magnified, permitting a third finger to do precise manipulation within the zoomed-in region.
#Bret-Victor #multitouch #UX excerpt from the “Inventing on Principle” #video showing his animation program prototype, using quasimodes and “performing with my hands”. The whole talk is about an hour; this is 2'13" of one particular impressive demo. (Taken private within the next year, so the link is broken.)
“Two-handed interaction on a tablet display” from 2004; Ping hacked together a limited #multitouch screen (though with much better user interface #latency than most modern displays, about two frames at 29.97 fps — 70 ms) and made a 3'30" video of possible #UX techniques.
#Bret-Victor "Stop Drawing Dead Fish" #video is nearly an hour; it demonstrates some novel #UX techniques, including some quasimodal #multitouch stuff using multiple tablets, at 4’53”–5’12”, 6’41”–7’50”, 8’42”–8’58”, 9’35”–9’56”, 10’40”–12’15”, 12’48”–14’56”, 16’14”–18’13”, 19’30”–20’52” (multitouch puppeteering); 25’51”–33’53”, 36’00”–39’20”, 41’21”–45’47” (geometric programming by demonstration of puppeteerable animations); 50'03"–53'20" (improvisational multitouch multimedia puppeteering).