#paper #toread “Improving interval analysis in #finite-element calculations by means of #affine-arithmetic” #interval-arithmetic from 2010, on “structural safety engineering” simulations
on 02017-05-19#pdf #paper #toread “Sampling Procedural Shaders Using #Affine-Arithmetic” #interval-arithmetic #graphics “an average value of the shader together with accurate error bounds over a finite area” from 1998!!
on 02017-05-19preprint #PDF of reduced #affine-arithmetic #ray-tracing #paper with #GPGPU stuff from 2008
on 02017-05-19#paper “Fast #Ray-Tracing of Arbitrary Implicit Surfaces with Interval and #Affine-Arithmetic” #interval-arithmetic #graphics #toread with reduced affine arithmetic and #GPGPU goodness from 2008.
on 02017-05-19#pdf #paper “Ray Casting Implicit Fractal Surfaces with Reduced #Affine-Arithmetic” #graphics #ray-tracing #interval-arithmetic #toread This looks fricking awesome. From 2010.
on 02017-05-19“Improving interval analysis in #finite-element calculations by means of #affine-arithmetic” #paper #interval-arithmetic #toread
on 02017-05-19