#tutorial #documentation on #Godot #tilesets (used in tilemaps)
#video about something or other about #games that “don’t fake space”
#video #tutorial on #particle-systems, including #graphics of fire, explosions, retro video game explosions, implosions, and shattering sprites. Also covers #Godot’s AnimationPlayer node a bit.
#documentation on #tilesets from the proprietary software Tilesetter
#Dialogic 2 is a #games #dialogue system for #visual-novels, developed for #Godot 4, under an MIT license. It’s currently in alpha 14 (five days ago).
#video of Mike Albaugh running Fortran II on an IBM 1401 at the Computer #History Museum. He’s using the famous 63-pass compiler. #retrocomputing
#video of #shaders for simulating fire #graphics in #Godot with noise and a fire texture made in Krita, sampled twice and multiplied, then mapped through a fire colormap
01950s #video of how an oil refinery works, demonstrating fractional distillation, vacuum distillation, cat cracking with fluidized-bed silica/alumina sponge, catalytic reforming with platinum supported on sapphire to raise octane, etc. #materials #bootstrapping #scouting
#video of #self-replicating Langton Loops running out of space
#video of 80 #sorting #algorithms with music, including lots I hadn’t heard of: Andreysort (Grailsort), bitonic sort, odd-even sort, circle sort, cycle sort, weak heap sort, etc. It’s always sorting the numbers 0 to N (either N=8, N=16, N=32, N=64, N=128, N=1024, or N=2048) and emits two tones whose frequencies are determined by the two numbers being considered.
#video of 10 #Godot tricks “we wish we’d known earlier”: editing the same property on multiple nodes, the per-node editor-description field, an event-bus singleton, saving color presets with the + at the bottom of the color picker, a thing about copy/pasting autotile bitmasks that only applies to Godot 3, using enums with bitmasks, _notification especially for NOTIFICATION_PREDELETE, databases of game items exported from a spreadsheet in CSV,
#Skyentific #video of “virtual sphere rolling joint” #mechanical robot arm
#video about #graphics for 2-D #games in #Godot. Super awesome tips: the highest-impact visual tweaks to add. Specifically, 2-D glow, ACES or filmic tonemapping, using a color palette from Lospec or something, set up your camera well (maybe focusing on what the player is pointing at), adding lights, adding particles, and easing (“animating”) transitions with lerp or Tweens.
#video about yet another “ten things I wish I knew sooner” tips about #Godot 3. Cubic interpolation, color modulation, autoload globals, change_scene, importing pixel art sprites (which changed in 4), using spritesheets in controls (as opposed to Node2Ds), some more stuff about setting up controls, etc.
#video #toread about 13 #Godot add-ons to make game creation faster
#video #toread about visualizations of pathfinding algorithms