another way to write #shaders in #Rust by the #rlsl authors at Embark. Dual-licensed X11 and Apache2. The ambition seems to be to support all of Rust on the GPU via #SPIR-V.
on 02021-11-02#WebGPU is like #WebGL for #GPGPU, available in Chrome Canary; example code uses #WGSL, a textual near-assembly language for #SPIR-V with a Rust-like syntax
on 02021-11-02