another way to write #shaders in #Rust by the #rlsl authors at Embark. Dual-licensed X11 and Apache2. The ambition seems to be to support all of Rust on the GPU via #SPIR-V.
on 02021-11-02"rlsl" is a Rust-subset language for #shaders, deprecated in favor of rust-gpu. “Shader code can run on the CPU because rlsl is a subset of #Rust.”
on 02021-11-02