“Mitsuba 2: A Retargetable Forward and Inverse Renderer” is a #differentiable #3D ray tracer with a #GPGPU backend used for, among other things, #rendering #caustics and #optimization for analysis-by-synthesis computer vision
on 02021-02-09“DEODR (for Discontinuity-Edge-Overdraw based Differentiable Renderer) is a #differentiable #3D mesh renderer written in C with Python and Matlab bindings.” for “efficient analysis-by-synthesis computer vision” from 02008! #graphics #optimization #software #rendering
on 02021-02-09#software of #SDFDiff #differentiable #signed-distance-fields #3D #optimization #graphics #rendering. Proprietary by default tho
on 02021-02-09#video of "SDFDiff" #Differentiable #Rendering of #Signed-Distance-Fields for #3D Shape #Optimization (CVPR2020 Oral), using a multiresolution strategy. #graphics
on 02021-02-09#Video of the #DIST #differentiable #graphics #rendering software #3D scanning a couple of chairs with #optimization
on 02021-02-09#3D reconstruction with #differentiable #optimization using sphere tracing of a #signed-distance-field with the "DIST" #graphics #rendering software
on 02021-02-09