“Mitsuba 2: A Retargetable Forward and Inverse Renderer” is a #differentiable #3D ray tracer with a #GPGPU backend used for, among other things, #rendering #caustics and #optimization for analysis-by-synthesis computer vision
on 02021-02-09#rendering real-time #caustics in #WebGL, with a link to a demo. #graphics
on 02018-08-30a global illumination method, including #caustics, using “photon maps” #rendering #graphics
on 02018-08-30