#compression codec #algorithms using #ryg’s rANS: Oodle LZNA and BitKnit #toread
#interval-arithmetic #math #algorithms in ℤ/Nℤ #toread by #ryg
#compression #algorithms #performance testing for end-of-buffer with branchless I/O etc. by #ryg
Write combining can cause #performance problems in #graphics #algorithms or can speed them up. #toread by #ryg
“an algorithm and associated sample code [using #SSE] for software occlusion culling which is available for download” #algorithms #performance #toread this is what ryg was commenting on in his 2013 #graphics thread
permuting bytes and words using AVX2 VPACK, VPUNPCKL, VPSHUFB, etc. #sse #performance #vectorization
improving #graphics #algorithms #performance with #barycentric coordinates. #toread by #ryg
#graphics #algorithms rasterizing triangles with #barycentric coordinates without worrying about performance #toread by #ryg
the chapter from the #OpenGL Red Book that covers the stencil buffer XOR polygon filling hack. #graphics