more about the #scanline-rendering #graphics #algorithm
on 02022-05-21the #scanline-rendering #graphics #algorithm generates the pixels of a scene in order, published by Wylie, Romney, Evans, and Erdahl in 01967 and independently in 01969 and 01972, and used by Evans and Sutherland “ESIG” image generators to rasterize on the fly; the Nintendo DS does too, and so does Quake.
on 02022-05-21